local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 11121
L0_1 = {}
L1_1 = 1112101
L2_1 = 1112104
L3_1 = 1112102
L4_1 = 1112103
L5_1 = 1112107
L6_1 = 1112108
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
L0_1[6] = L6_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1112101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10377
L3_1.alias = "Npc10377"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10378
L4_1.alias = "Npc10378"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Kuanggong_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10376
L3_1.alias = "Npc10376"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Kun_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10377
L4_1.alias = "Npc10377"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Boss_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10378
L5_1.alias = "Npc10378"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11121_Kuanggong_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10377
L3_1.alias = "Npc10377"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10378
L4_1.alias = "Npc10378"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Kuanggong_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10376
L3_1.alias = "Npc10376"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Kun_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10377
L4_1.alias = "Npc10377"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Boss_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10378
L5_1.alias = "Npc10378"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11121_Kuanggong_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10424
L6_1.alias = "Npc10424"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11121_Rock_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1112107"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10424
L3_1.alias = "Npc10424"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Rock_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112108"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Zhongli_Boss_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Kun_Boss_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10377
L5_1.alias = "Npc10377"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11121_Boss_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10378
L6_1.alias = "Npc10378"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11121_Kuanggong_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1112101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Zhongli_Kun_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Kun_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10424
L3_1.alias = "Npc10424"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Rock_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["1112103"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Zhongli_Book_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Kun_Before_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10394
L5_1.alias = "Npc10394"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11121_Book_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1112104"] = L1_1
L1_1 = {}
L0_1["1112107"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10232
L3_1.alias = "Npc10232"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11121_Zhongli_After_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10376
L4_1.alias = "Npc10376"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11121_Kun_After_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L0_1["1112108"] = L1_1
quest_data = L0_1
